Plort
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Description
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A graphical roguelike.  The world has stopped spinning and you have been tasked
with travelling down to the core to start it up again.

There's a small tutorial explaining how to play.  I code on a laptop, so it's
set to use vi keys rather than the numpad by default, though you can change
that.

This is just the first release, so don't expect the kind of depth and complexity
you'll find in the more established roguelikes, and do expect to encounter
various issues.  It is theoretically possible to complete the game, but I've
yet to do so myself without cheats, and I suspect it's probably too hard (given
my own poor gaming skills, I can never quite tell).


The game writes various files (high scores, key mappings, bones files...) to
a .Plort directory, in the following locations on the different OSes:

Documents and Settings/<user name>/Application Data/.Plort (Windows XP)
Users/<user name>/AppData/Roaming/.Plort (Windows Vista)
/home/<user name>/.Plort (Linux etc.)
/Users/<user name>/Library/.Plort (OSX)

License:
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The source code is licensed under the GPL v3, graphics under the Creative
Commons Sampling Plus License
( http://creativecommons.org/licenses/sampling+/1.0/ ).


- Niall Moody (04/07/09).
