Luciente's War ToDo
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- Animation class (all frames on a single texture atlas?).
- Watercolour graphics.
	- Mop graphics.
- Music.
- Sync events to music.
- Add more events:
	- Nurses take random patient (not player) through big doors.
- Jitter screen to beat.
- Future gets more degraded(?) the longer the player goes without killing.
- More items, events, responses.
- Useful actions for items like the tv, computer, extension cord etc.
- More complicated chains of actions (e.g. get key, unlock cupboard, get bleach,
  pour bleach in coffee machine).
- Lots of text for the patients and future people.
- Patients, future people have names.
- Have some kind of indication for when the doctor is suffocated in his office.
- Make random items less of a problem (every item should have a use; for chains
  of actions, make sure each item actually appears in the room).
- Nurses should be distracted when the TV is plugged in (doctor comes and
  switches it off?).
