
Koroku
Type
ChildNode.
Description
A simple audiovisual instrument. Uses NURBS for the visuals, and a physically-modelled string for the audio. The mappings in this instrument effectively work to cancel each other out, making it basically unusable (Toki and Jiko both use the same audio and visual synthesis methods, with much more playable results).
Attributes
slider1 SFFloat (input)
slider2 SFFloat (input)
slider3 SFFloat (input)
slider4 SFFloat (input)
Example Use
<?xml version="1.0" encoding="utf-8"?> <!DOCTYPE X3D> <X3D profile="Full"> <Scene> <NavigationInfo type="ANY"/> <Transform translation="0.0 0.0 -6.0"> <Koroku DEF="bob"/> </Transform> </Scene> </X3D>