
DynamicTexture
Type
ChildNode.
Description
A basic procedurally-generated texture based on Perlin noise.
Attributes
repeatS SFBool (input) Whether to repeat the texture past its bounds or not.
repeatT SFBool (input) Whether to repeat the texture past its bounds or not.
persistence SFFloat (input) How smooth the noise is.
Example Use
<?xml version="1.0" encoding="utf-8"?> <!DOCTYPE X3D> <X3D profile="Full"> <Scene> <Transform translation="0.0 0.0 0.0"> <Shape> <Appearance> <DynamicTexture DEF="bob"/> </Appearance> <Box/> </Shape> </Transform> </Scene> </X3D>