Die, you Stupid Hurdlers! (LD14 final)
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Story
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You are Wally the wall.  You hate hurdlers.  You have hated hurdlers ever since
your girlfriend (Tina the Shopping Trolley) ran off with a handsome, athletic,
talented hurdler called Harry.  At the time you were too small to do anything
(being little more than a bollard), but now you're all grown up and determined
to take your revenge on all the hurdlers of the world.

By going round to athletics tracks prior to a big race and setting traps, you
can trip and crush the stupid handsome, athletic, talented hurdlers beneath
your mighty bricks and make them pay.  And maybe you'll be able to win Tina
back...

How to Play
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You want to trip the hurdlers up so you can crush them with your wall of doom.
To do this, you can drag the hurdles out of place so the hurdlers will jump at
the wrong point and trip up.  For each race you have a limited number of points
you can use to move hurdles, but for every hurdler you trip up, you get an
additional point for the next race.  If you fail to trip up any hurdlers, you
lose a point for the next race.  The hurdlers get progressively faster with
each race, so you may want to choose which hurdler you want to trip carefully.

Once you've got at least 4 points, you'll start to see trap icons appear on 
the initial (hurdle/trap setting) screen.  To place a trap on the track, just
drag it's icon onto the place you want it.  The more action points you have,
the better traps you'll be able to afford.

Game Options
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You can pass the executable various command line flags:

Usage:
DieYouStupidHurdlers.exe -w [width] -h [height] -a [val] -f -ns -nm -s

Flags:
--width [val] | -w [val]:	Set the width of the window.
--height [val] | -h [val]:	Set the height of the window.
--antialias [val] | -a [val]:	Sets the antialiasing level (2, 4, or 6) (this
                                setting doesn't do much).
--fullscreen | -f:		Sets whether to go fullscreen or not.
--nosound | -ns:		Switches off the sound output.
--nomusic | -nm:		Switches off the background music.
--sdl | -s:		        Switches to the SDL drawing backend in favour
                                of the OpenGL one (probably a bit buggy).
--help:				Display this help.

These can also be set from the GameTemplate.conf file that will be
generated when the program is first run.  The file is located:

Documents and Settings/<user name>/Application Data/GameTemplate
(Windows XP)
Users/<user name>/AppData/Roaming/GameTemplate (Windows Vista)
/home/<user name>/.GameTemplate (Linux etc.)
/Users/<user name>/Library/Application Support/GameTemplate (OSX)


- Niall Moody (26/04/09).
